unity Resources 资源加载 封装
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 获取路径返回资源
/// </summary>
public class ResourceCtrl : Singleton<ResourceCtrl> {
// 简单工厂模式
public T LoadOjbect<T> (object enumName) where T : Object
{
string enumType = enumName.GetType().Name;
string filePath = string.Empty;
//
switch (enumType)
{
case "Music_Bg":
{
filePath = "Music/Bg/" + enumName.ToString();
break;
}
case "Music_Effect":
{
filePath = "Music/Effect/" + enumName.ToString();
break;
}
case "Image_UI_MaleRoleUI":
{
filePath = "Image/UI/MaleRoleUI/" + enumName.ToString();
break;
}
case "Image_UI_MaleSkillUI":
{
filePath = "Image/UI/MaleSkillUI/" + enumName.ToString();
break;
}
case "Image_UI_SikgaekSkillUI":
{
filePath = "Image/UI/SikgaekSkillUI/" + enumName.ToString();
break;
}
case "Data":
{
filePath = "Data/" + enumName.ToString();
break;
}
case "Prefab_Common":
{
filePath = "Prefab/Common/" + enumName.ToString();
break;
}
case "Prefab_Monster":
{
filePath = "Prefab/Monster/" + enumName.ToString();
break;
}
case "Prefab_Boss":
{
filePath = "Prefab/Boss/" + enumName.ToString();
break;
}
case "Prefab_Male":
{
filePath = "Prefab/male/" + enumName.ToString();
break;
}
case "Prefab_Sikgaek":
{
filePath = "Prefab/Sikgaek/" + enumName.ToString();
break;
}
case "Prefab_Effect":
{
filePath = "Prefab/Effect/" + enumName.ToString();
break;
}
case "AnimatorController_monster":
{
filePath = "AnimatorController/monster/" + enumName.ToString();
break;
}
case "AnimatorController_Boss":
{
filePath = "AnimatorController/Boss/" + enumName.ToString();
break;
}
case "AnimatorController_male":
{
filePath = "AnimatorController/male/" + enumName.ToString();
break;
}
default:
break;
}
return Resources.Load<T>(filePath);
}
}
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